Luck is a primary attribute stat that can guarantee certain rolls, most combat related and some lucky events that can happen when healing, crafting, fishing or selling junk for example.
Stat breakdown per 100 points
Luck | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 |
| Guaranteed hit | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Attack freeshot | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Heal freeshot | 2.00% | 4.00% | 6.00% | 8.00% | 10.00% | 12.00% | 14.00% | 16.00% | 18.00% | 20.00% |
| Instant cooldown | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Lucky dodge | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
Increasing Luck
You can increase luck via equipped Items like Armor, Weapons, power-ups and Jewelry. Additionally, there are several Luck increasing Buffs and expertise options based on your profession.
Lucky Events
Additionally, there are lucky events that can trigger throughout gameplay and roll "lucky events"
| Lucky Event | Description |
| Crafting Assembly | Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item. |
| Crafting Experimentation | During Experimentation, Traders can get a lucky break that will give their experiment a Critical Success. |
| Combat and Faction | During combat, anyone fighting has a chance to be lucky which will earn them bonus Faction Points. |
| Healing | All healing actions (special abilities, healing others, stim-packs) have a chance to receive a lucky break that boosts effectiveness. |
| Fencing (Selling) | Selling goods to a Junk Dealer can trigger a lucky break that increases the item’s sell rate, making prices considerably higher. |
| Stealing | Spies can steal an item without any chance of being caught. Note: cannot steal Items or credits from players. |
| Theft Detection | Targets of a spy’s theft can get lucky by automatically detecting the spy, unless the spy’s “free steal” succeeds. |
| Experience | Players can receive bonus XP rewards from lucky breaks while questing, crafting, or any activity that earns XP. |
| Fishing | Higher luck increases catch rate and quality while fishing. |
| Foraging | Higher luck improves forage results. |