Attributes gain the following modifiers:
- Agility: each point grants 0.01% dodge, 0.005% parry, 0.0133% evasion chance, and 0.1% evasion value
- Constitution: each point grants 8 health and 2 action points.
- Luck: now triggers lucky event procs that have a variety of combat effects. Each point of Luck grants 0.01% chance for a guaranteed hit, 0.01% chance for an attack freeshot, 0.02% chance for a heal freeshot, 0.01% chance for an an instant cooldown, 0.01% chance to avoid all damage.
- Precision: each point grants 0.005% parry, 0.005% block chance, 0.015% critical hit chance, 0.01% hit chance, and 0.01% dodge reduction.
- Stamina: each point grants 2 health points, 8 action points, 0.01% damage to action, 0.005% critical hit reduction, and 0.02% action cost reduction.
- Strength: each point grants 0.01% block chance, 0.25 block value, 0.01% melee damage, 0.01% strikethrough chance, 0.1% strikethrough value, and 0.01% parry reduction.
Agility | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 |
| Dodge | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Parry | 0.50% | 1.00% | 1.50% | 2.00% | 2.50% | 3.00% | 3.50% | 4.00% | 4.50% | 5.00% |
| Evasion chance | 1.33% | 2.66% | 4.00% | 5.33% | 6.66% | 8.00% | 9.33% | 10.66% | 12.00% | 13.33% |
| Evasion value | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
Constitution | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 |
| Health | 800 | 1600 | 2400 | 3200 | 4000 | 4800 | 5600 | 6400 | 7200 | 8000 |
| Action | 200 | 400 | 600 | 800 | 1000 | 1200 | 1400 | 1600 | 1800 | 2000 |
Luck | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 |
| Guaranteed hit | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Attack freeshot | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Heal freeshot | 2.00% | 4.00% | 6.00% | 8.00% | 10.00% | 12.00% | 14.00% | 16.00% | 18.00% | 20.00% |
| Instant cooldown | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Lucky dodge | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
Precision | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 |
| Parry | 0.50% | 1.00% | 1.50% | 2.00% | 2.50% | 3.00% | 3.50% | 4.00% | 4.50% | 5.00% |
| Block chance | 0.50% | 1.00% | 1.50% | 2.00% | 2.50% | 3.00% | 3.50% | 4.00% | 4.50% | 5.00% |
| Crit chance | 1.50% | 3.00% | 4.50% | 6.00% | 7.50% | 9.00% | 10.50% | 12.00% | 13.50% | 15.00% |
| Hit chance | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Dodge reduction | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
Stamina | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 |
| Health | 200 | 400 | 600 | 800 | 1000 | 1200 | 11400 | 1600 | 1800 | 2000 |
| Action | 800 | 1600 | 2400 | 3200 | 4000 | 4800 | 5600 | 6400 | 7200 | 8000 |
| Damage to action | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Critical hit reduction | 0.50% | 1.00% | 1.50% | 2.00% | 2.50% | 3.00% | 3.50% | 4.00% | 4.50% | 5.00% |
| Action cost reduction | 2.00% | 4.00% | 6.00% | 8.00% | 10.00% | 12.00% | 14.00% | 16.00% | 18.00% | 20.00% |
Strength | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 |
| Block chance | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Block value | 25 | 50 | 75 | 100 | 125 | 150 | 175 | 200 | 225 | 250 |
| Melee Damage | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Strikethrough chance | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |
| Strikethrough value | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Parry reduction | 1.00% | 2.00% | 3.00% | 4.00% | 5.00% | 6.00% | 7.00% | 8.00% | 9.00% | 10.00% |