Evolve knowledge archive

Cities QOL

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Cities Quality of Life​

Player City System​

The Player City system has been expanded and adjusted to improve city distribution, reduce congestion, and allow for future expansion of city functionality.
Minimum distance between City Halls has been increased to 1.6 km to better distribute player cities and allow room for future expansion such as Rank 6 cities.
All values may be adjusted in the future based on server population and city congestion.

City Rank Requirements​

RankCitizens Required
Rank 14
Rank 28
Rank 312
Rank 420
Rank 528
Rank 6100
Note: Rank 4 and Rank 5 citizen requirements were reduced to improve city progression.

City Planning Overview​

This table summarizes the most important city development values.
RankCitizensRadiusDecorationsCivic Structures
Rank 14150m3020
Rank 28200m6030
Rank 312300m9040
Rank 420400m12050
Rank 528500m15060
Rank 6100600m18070
This table is useful for city planning and determining when upgrades are worthwhile.

City Feature Unlocks​

RankFeatures Unlocked
Rank 1Basic City Functions, Civic Zoning
Rank 2Cloning Center, Increased Decoration Limits
Rank 3Shuttleport, Theater, Increased Civic Structures
Rank 4Additional City Decorations, Expanded City Radius
Rank 5Larger Decoration Limits, Expanded City Radius
Rank 6Maximum City Radius and Decoration Limits

Player City Zoning​

Several zoning systems have been introduced to give city administrators more control over city development.
Civic Zoning Rights
Allows placement of civic structures and lasts 60 minutes (previously 24 hours)
Storyteller Zoning Rights
Remains unchanged at 24 hours
Commercial Zoning Rights
Allows placement of industrial structures such as factories and harvesters for 6 hours

City Structure Requirements​

City service structures now unlock earlier to make city development easier.
Cloning Center requirement reduced from Rank 3 → Rank 2
Shuttleport and Theater requirements reduced from Rank 4 → Rank 3

Planet Housing Expansion​

The following Planets have been opened for player housing testing:
Dathomir
Endor

Mos Eisley Performance Improvements​

To improve server stability and reduce crashes in high population areas:
• Removed debris and unused structures in Mos Eisley
• Relocated several token vendors near the Bazaar
This change helps reduce congestion in Mos Eisley and improve client performance.

Notes​

All values and systems may be adjusted in the future based on:
• Server population
• City congestion
• Performance impact