Cities Quality of LifePlayer City SystemThe Player City system has been expanded and adjusted to improve city distribution, reduce congestion, and allow for future expansion of city functionality.Minimum distance between City Halls has been increased to 1.6 km to better distribute player cities and allow room for future expansion such as Rank 6 cities. All values may be adjusted in the future based on server population and city congestion. City Rank Requirements
City Planning OverviewThis table summarizes the most important city development values.
City Feature Unlocks
Player City ZoningSeveral zoning systems have been introduced to give city administrators more control over city development.• Civic Zoning Rights Allows placement of civic structures and lasts 60 minutes (previously 24 hours) • Storyteller Zoning Rights Remains unchanged at 24 hours • Commercial Zoning Rights Allows placement of industrial structures such as factories and harvesters for 6 hours City Structure RequirementsCity service structures now unlock earlier to make city development easier.• Cloning Center requirement reduced from Rank 3 → Rank 2 • Shuttleport and Theater requirements reduced from Rank 4 → Rank 3 Planet Housing ExpansionThe following Planets have been opened for player housing testing:• Dathomir • Endor Mos Eisley Performance ImprovementsTo improve server stability and reduce crashes in high population areas:• Removed debris and unused structures in Mos Eisley • Relocated several token vendors near the Bazaar This change helps reduce congestion in Mos Eisley and improve client performance. NotesAll values and systems may be adjusted in the future based on:• Server population • City congestion • Performance impact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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